Eddie Del Rio
Eddie Del Rio
Concept designer - film and games
San Francisco, United States of America

Summary

ONLINE INTERVIEWS
http://www.eddiedelrio.com/interviews

Client list

Electronic Arts
2K games
Activision
Warner Bros
Sony
Disney
Disney Imagineering
Lucasfilm
Visceral
Maxis
Microsoft
Legendary
Fox entertainment
Cloud Imperium Games

When I was a kid growing up in the seventies, I Had two big interest that filled my life, Star Wars, Transformers and comics. I spent most of my time lost in my kenner action figures, immersed in comics and oh yes....drawing.

I would fill reams of paper with my imaginary space battle scenes, Draw dinosaurs, robots, space ships, and super
heroes.

One day my family and I were out doing some shopping at the local mall. I must have been about six then. We walked into a B. Dalton bookstore. I saw a Star Wars book laying there on a table. As I flipped through it I had no idea what to make of these strange and wonderful images I knew so well, yet also somewhat different. What were all these drawings of strange versions of R2-D2 or what is this, a female Chewbacca? What I was staring at was the art of star wars and the first time my eyes saw work by Ralph McQuarrie, and Joe Johnson. This is the first time I saw any form of concept art

That one fateful trip to the mall stuck with me. It wasn't until I was much older that I learned people actually get to create this stuff......for a living even!

By the time I was in High school, I knew I wanted to go down the path of an Illustrator/ Designer. After I graduated high school, I enrolled into the Academy of Art in San Francisco. During my Junior year at the Academy I was plucked from my classes by Lucasarts. Lucas Arts just finished work on the amazing Grim Fandango and there was no way I could say no.

I started work at Lucas Arts in 98. Since then, I have had the privilege to work on some amazing projects with some incredibly talented people.

Some of the studios I have contributed to in my career include Lucas Arts, Lucasfilm, Disney, THQ, Activision, and 2k. From early adventure games to recent feature film work, I have had a blast designing for entertainment industry.

These days, I work primarily from home with my family in northern California. I am always looking for fun and challenging projects to invest my time in.

Skills

Concept Art

Software proficiency

Photoshop
Photoshop
Maya
Maya
Keyshot
Keyshot

Productions

  • Image
    • Movie
      Ready Player One
    • Year
      2018
    • Role
      Concept artist
    • Company
      Warner bros
  • Image
    • Movie
      Skull Island
    • Year
      2017
    • Role
      Concept artist
    • Company
      Legendary
  • Image
    • Movie
      Godzilla
    • Year
      2014
    • Role
      Concept artist
    • Company
      Legendary

Experience

  • Senior concept designer at Lucasfilm
    San Rafael, United States
    December 2010 - June 2012

  • Concept artist at Walt Disney imagemover
    Novato, United States
    March 2009 - October 2010

  • Concept artist at Microsoft
    United States
    October 2017 - Present

  • Concept artist at Lucasfilm
    Offsite, United States
    July 2014 - July 2015