Cloud Imperium Games
When I was a kid growing up in the seventies, I Had two big interest that filled my life, Star Wars, Transformers and comics. I spent most of my time lost in my kenner action figures, immersed in comics and oh yes....drawing.
I would fill reams of paper with my imaginary space battle scenes, Draw dinosaurs, robots, space ships, and super
One day my family and I were out doing some shopping at the local mall. I must have been about six then. We walked into a B. Dalton bookstore. I saw a Star Wars book laying there on a table. As I flipped through it I had no idea what to make of these strange and wonderful images I knew so well, yet also somewhat different. What were all these drawings of strange versions of R2-D2 or what is this, a female Chewbacca? What I was staring at was the art of star wars and the first time my eyes saw work by Ralph McQuarrie, and Joe Johnson. This is the first time I saw any form of concept art
That one fateful trip to the mall stuck with me. It wasn't until I was much older that I learned people actually get to create this stuff......for a living even!
By the time I was in High school, I knew I wanted to go down the path of an Illustrator/ Designer. After I graduated high school, I enrolled into the Academy of Art in San Francisco. During my Junior year at the Academy I was plucked from my classes by Lucasarts. Lucas Arts just finished work on the amazing Grim Fandango and there was no way I could say no.
I started work at Lucas Arts in 98. Since then, I have had the privilege to work on some amazing projects with some incredibly talented people.
Some of the studios I have contributed to in my career include Lucas Arts, Lucasfilm, Disney, THQ, Activision, and 2k. From early adventure games to recent feature film work, I have had a blast designing for entertainment industry.
These days, I work primarily from home with my family in northern California. I am always looking for fun and challenging projects to invest my time in.